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[C#]Viewport2DVisual3DC#/WPF_예제소스 2022. 2. 28. 15:53
<Viewport3D> <Viewport3D.Camera> <!--카메라시점--> <PerspectiveCamera Position="0, 0, 4"/> </Viewport3D.Camera> <Viewport2DVisual3D> <Viewport2DVisual3D.Transform> <RotateTransform3D> <RotateTransform3D.Rotation> <!--각도조절--> <AxisAngleRotation3D Angle="40" Axis="0,1,0"/> </RotateTransform3D.Rotation> </RotateTransform3D> </Viewport2DVisual3D.Transform> <Viewport2DVisual3D.Geometry> <MeshGeometry3D Positions="-1,1,0 -1,-1,0 1,-1,0 1,1,0" TextureCoordinates="0,0 0,1 1,1 1,0" TriangleIndices="0 1 2 0 2 3"/> </Viewport2DVisual3D.Geometry> <Viewport2DVisual3D.Material> <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/> </Viewport2DVisual3D.Material> <StackPanel> <Button>Hello, 3D</Button> <Button>Hello, 3D</Button> <TextBlock>Hello, 3D</TextBlock> <TextBox></TextBox> </StackPanel> </Viewport2DVisual3D> <ModelVisual3D> <ModelVisual3D.Content> <!--조명색 명암 밝기--> <DirectionalLight Color="#FFFFFFFF" Direction="0,0,-1"/> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D>
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